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Cool idea, cool visual but... Too long animation, your atack dont placing in queue to hit then animation of previous atack finish (its kinda inportant for this typo of game). While playing u dont know there your atack ending and where next start, too long "standing" animation before and after every atack move.
In general i would love to play in this game again (or in better version of this game in future when control\animation issue will be fixed. Coz rn u write game not for player, but for npc)

I think the slow animations are so that the game proceeds as intended. Queenie's unresponsive attacks are exactly how Hero is able to eventually win. The point is that her loss is, eventually, inevitable. 

If her attacks were more responsive, they'd have to script Hero's victory, and that wouldn't be as good.