Tried your game, I will note I only tried Entryman? Everyman? Will I forgot already which is funny. And the Craftsman/Builder.
Energy is such a difficult thing to balance, and everything that uses it, has low reward. But-
-But because of that, it created an interesting playstyle. I did 3 playthroughs in total, and I learned to not waste time, choose my paths, if I don't need to search something to not search it, not fight what I don't need to, not lure what is alone (I saw no benefit to luring except when there are more than 2, since they don't attack first anyway).
I did not survive too far, but I was able to learn the game better, enough just to survive long enough to feel satisfied to write this.
Has a short learning curve, mainly because of the UI and movement system. I was disappointed I did not have full control over it, could not walk over things, could not walk directly to a zed right below me.
Only issue I really came across was when there were like 10 cards on my screen, and it was very difficult to sift through them to find the 2 zombies and rats.
I did find it annoying I could not loot or rest with enemies nearby, I want to take those risks, I'm not fighting because I was physically unable to as well as leave and go back to where I already looted. So, I would like something, to allow me to force myself to take a breather, to loot, even when enemies are nearby, if they don't see me, they don't know I'm there? Then I can rest, with the risk of getting jumped. I would like that.
Audio-wise, did feel a bit lacking, but wasn't a major issue. lol
Hope you find this useful, and good luck on gamemaking!