Hello! Welcome to Feedback Quest 8! My name's Hythrain, a co-host and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!
So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.
So I had planned to try and play this with others for my first experience. However, I'm down to only a handful of games left to cover so I decided to do it solo. This game is a lot of fun. I can see that this will get very chaotic very fast, as it was already doing that when I was only after my second train in normal mode.In all honesty, there were only two things I could think of to help improve the game in some way.
The first is in regards to the ladders for the Contain and Reactor cars. I think both of these should be a bit further away from other objects on the top (aka the dish and the hatch wheel). The reason I feel this is because I worry that when in a frenzy, people will accidentally hit the ladders instead of the other objects in question. I had this happen for me while I was in the tutorial while on the Contain car and why it came to mind at all for me.
The second thing has to do purely with solo mode. While I love the fact that the player is automatically given an automaton when playing solo, I feel that making use of Frank in solo is a lot more difficult than it can seem due to the fact that Frank can't go up and down ladders, but you ALSO can't take him up and down while he has a tool.
This led me to think of ways to fix this. At first, I was actually going to suggest that there be a second automaton that existed purely for solo mode that didn't have the limitation regarding ladders. However, as I've been writing this out I think there may be a far easier way to solve this: create an upgrade that Frank also automatically gets in Solo mode that gives him two two improvements. First, you can have Frank hold an item and then pick him up. Second, his battery will last longer. The second one allows the player to more effectively use Frank on the roof, since now he can just operate up there for a greater period of time, while the first will make it that you don't need to make multiple moves and trips when you want to switch Frank from inside the cars to the roof or vice-versa.
This is about all I got. Though I'm wondering... what's up with the cage in the armored car?