the following featues required to run godot projects on web are missing.
WebGL2
I'm sorry, I don't think there's much I can do on my end to increase compatibility for the web version. I'm hoping that Godot improves such things in the future, but I don't think that the upcoming 4.5 version of Godot adds too much compatibility features. I'm not sure if this will help, but you can try forcing the desktop release to launch with opengl (it should do so automatically on older hardware, but it doesn't hurt to try):
- Right-click on the .exe file and select "create shortcut" (on Windows 11 it will be under "Show more options")
- Right-click on the shortcut and add --rendering-driver opengl3 after the target path (right after the last quotation mark)
- Run the shortcut.