I played the game for a bit, I didn't find my lost dog but I did get to see a bunch of the different environments in the game world and I think it's really cool!
-I like the intro, definitely hit that GameBoy game startup feel and I enjoyed that.
-The first door that says "Closed." lets you walk past it into the wall after the dialogue before you find the key.
-The spikes and the snake don't make it very apparent that they'll hurt you. I actually didn't even notice the spikes the first time around. I think the spikes could be bigger and a bit more sharp looking, I thought they were just another part of the ground as I was walking. And maybe the snake could chase you or make a little hiss sound effect if it gets too close, just some sort of indication that you don't want to touch these things.
-I think it would be fun if more of the initial little puzzle/quests you went on were for people like the little boy or friendly animals, and maybe they could join you and follow you around while you continue looking for your dog. Maybe even give you access to a special perk, ability, or tool after you help them when they're following you.
-I forgot about some of the things I collected as I was collecting them, so it would be nice if there was an inventory or something to keep track of the items you got from puzzles and what they're for instead of having to just remember it all.
-I like how the quests take you all around the game world to all the different little environments. I think the environments are cool and you did a good job building the game world!
-I like the music, the village soundtrack especially is relaxing.
I like the game overall, I'll have to give it another try and see if I can actually finish it when I've got the time.