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(3 edits)

The first yellow panel isn’t the end of the demo but very close to it (there’s another place you can reach after rising Area 1 using the knowledge you’ve gained getting to the yellow panel and the fact Area 1 is now higher).

While the game up to the first yellow panel is mostly linear (you do a whole loop through the map, going through all 4 areas until you get to that panel), after that it is all non linear as you will have to explore the areas again as you use the yellow panels to reconfigure the connections between each area, creating new possible paths for you to reach the places that were unreachable in your first exploration of the map.

I presume that I am not supposed to reach the other Yellow Square panel.

The other yellow panel you’ve seen is indeed unreachable in the demo.

Unreachable panel is very confusing. The area looks like the player is supposed to reach that right now and here, which I have tried and wasted the time. This part was not cool, but however, I definitely like the idea and concept. The most unusual puzzle mechanic I've ever seen!

(1 edit) (+1)

Indeed, it’s also an issue from doing a demo for a ‘short’ game with such a compact environment, you both have to show that there is more to the game than what is available to the demo and can’t exactly remove parts from the level design (only a single panel was removed to put the end of demo panels instead & to block further progression). Although I guess it could be made clearer that some panels aren’t meant to be for the demo parts, maybe putting a Locked icon instead of the rhombuses on those for the demo could help so players don’t lose time thinking of ways to get to places they can’t reach anyway.