Hello! Welcome to Feedback Quest 8! My name's Hythrain, a co-host and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!
IT'S BACK! IT'S BAAAAACK! Wait, wasn't Kritter supposed to be released by now? Oh well, can't help to give it more time.
So after playing this game so many times and seeing how it's changed... I don't think there's really a lot I can think of to improve it. So instead, my feedback is going to focus on little issues and general observations I had.
First issue... why won't the game show me keyboard controls throughout the title screen and while checking the settings before going into the game? Just strange, y'know?
Also... how do you input a kritter name when you're on controller?
Speaking of controllers, you have the proper button labels for X-Box controllers but not for Switch or Playstation controllers? This is weird, considering you put in Switch controller support (I CAN PLAY THIS WITH THE SWITCH PRO CONTROLLER YAY!)
I noticed a couple of times that there was text dialogue missing. I know it was missing because there was a spoken dialogue from Mark that didn't at all match the line, and instead the text dialogue would sit on a later line the whole time.
Repair is spelled wrong in English. The spelling is more in line with the French word, reparer.
I'm so glad that there's now a line where Mark points out the fact that he's a French robot and thus has an accent. XD
I noticed that sometimes enemies will get stuck on terrain if the player attacks them.
In the keyboard controls, you list using the special skill as A but it works on Q.
Lastly, I made an interesting observation... when I was fighting enemies, using the mouse and keyboard felt better because aiming was easier with it while movement didn't feel nice since it was a lot more rigid and having to spam shift to dash just wasn't fun. However, when I was just running around in exploration, controller felt better because the joystick made movement so much smoother but made aiming a nightmare as certain skills couldn't be aimed properly. The use of the right stick to have controlled aim was nice, but it then takes your hands off the buttons you need for everything else.
I'm going to try and get some friends to play this with me after the event, so I can see how well it works with others.