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Feels like an actual SEGA game? Oh, You're reffering to the startup logos and stuff. Note that all the startup logos (Squire Penix, Uebisoft, etc.) are parody, and should be threated as such! 

Yes, I still haven't finished any other character. While Reimu has a full moveset, others only have a basic jab, back/forward throws, breakaway, and blocking. Meiling has cool cinematic Ultra (LT+RT), Lucius has a Crouching Jab, Super (Right Stick press) and Forward Special (->+Y). Surprisingly, the Moveset is designed prior for every character. You can read the Move List of all characters in game, but only Reimu has been completed so far. Maybe I will make some more moves in the future, maybe not. I feel tired of making this game already. 

That would be great to see the combos you have succeed to execute. It could help with understanding what the players are able to do and how easy or hard the game is for a common player, especially if they have to experience in Fighting Games.

Everyone says the animations are slow, but no one understands that with a higher animation speed the moves will be unreactable. The combat pace is similar to actual modern 2D fighting games. Mortal Kombat 11 has even slower animations, with their fastest attacks matches the speed of my Medium ones. The combat mechanics are very responsive in concept: the game remembers every button press, and once a move is completed and/or the action is available, the character will perform a new move no matter what. For example, Marisa doesn't have any aerial attacks implemented, but if you jump and press a button, she will perform an attack as soon as she landed, since the game remembers the button press and the condition for performing the attack is met.

About voiceovers: there was a time I was asking for help via crowdfunding for hiring a real professional voice actors from voicing/dub studio. I have raised zero, lol. Doesn't matter, I will just keep using the Voice Bot. No one cares anyway. By the way, I have ordered the song instead, and they have that done. It can be heard in the Credits. Real voice, no AI. They could voice up the entire roster if I had more money, but alas.

Overall, I truly have put a lot of effort into this project, but most certainly v0.033 will be the last update. I have burnt out. Sorry. 

Thank You for your feedback!