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(+1)

The game runs smoothly, even in the browser, which is nice. The graphics were well done and fights worked. I don't often play RPG, sotake all feedback with a grain of salt (or maybe a tablespoon of it), but I found it unusual to start with many abilities and then figuring out on the go which are strong and which are not and how to work them out. Until the first fight it was also unclear to me that I would only play one of the heroes (and which one). The first two fights I had happened to be identical – same opponents, same strength. In general I found no need for strategy there, which is a pity. (Maybe that would change later in the game.) 
I was surprised that the game had switched to some kind of map mode where a city is represented by one square when I started out first walking through a whole city. 
Finally, but this is probably an RPG thing, I found it weird to go to "help" people and then empty out every treasure box I see, even in the middle of a village. (I mean, that must belong to one of the villagers, wouldn't it?)

All in all, I see that a lot of work went into this, and it's definitely a solid foundation, even if it still needs some improvements.

(+1)

I really appreciate you taking the time to give me this feedback! You're right, starting at level 70 was odd. I wanted to give an "already started adventure" feel, but that really took the shine from being able to gain abilities yourself. Each area has 5-6 enemy troops that it rotates through and I should have made plenty more for more rotation. The chests in town is actually spot on for the beginning area. My hope was to not have the player stall and provide them with enough Gold/resources to continue but, I agree with the you fully. I believe that because you don't often play rgps that I will take your feedback with more importance because you're seeing what I am not and I greatly appreciate it! This was my first JAM game and I will take this and grow from it! Thank you again! 🙏