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Thanks for the feedback! It’s as you said it is pretty barebones with a lacking gameplay.

For the music, I was kind of mixing between two different tracks for the both the sides on top of the base track (it’s more noticeable when wearing headphones). Watching video, I guess I failed miserably at conveying that along with layering the audios together, haha.

Apart from that, I do agree that the game needs a lot more variety in audio along with SFX, which is severely limited as of now.

Same for the GUI, it’s pretty much a work in progress with only partial controller support as you said.

For the gameplay, I do get your frustration from the video. It was my first attempt at TD, a pretty bad one at that. I do need to learn a lot from the genre if I wish to continue on this game.

Units shouldn’t be placed where ever you happen to be looking at that particular point in time (The enemies don’t)

  • For some reason I thought it’d be a good idea, that you could spawn knights behind the enemies, thus encircling them on both sides, lol.

Are the 1-4 units bound to 1-4 on the keyboard?

  • Yes

I totally agree on the rest of your points on the units’ balance and broken game design as well. It’s painfully clear that I need to go back to the drawing board with this.

There should be some sort of progression that feels more ‘natural’ , we’re fighting the enemy and lose or win but then ‘nothing’. Let us push against the monsters, maybe a map where you’re trying to reach their main crystal tower or such to stop this horde.

  • I was actually thinking of that, to take the traditional approach of breaking the game into chunks/levels rather than one big level where dying is the only option until you get strong enough (games should be fun not depressing after all).

I have noted the rest of your suggestions and will definitely keep in mind if/when I take this game idea ahead, in a new and better way. Thanks a LOT! The feedback was something I needed to get out of the rut with the future of this game. :)

(+1)

>> For some reason I thought it’d be a good idea, that you could spawn knights behind the enemies, thus encircling them on both sides, lol.
Idea is fine, execution is not. It should be relegated to some sort of spell or ability.

That makes sense, as there are no spawn indicators RN.