Hello Hythrain, thank you so much for playing the game and providing such a thorough feedback!
I watched the VOD and it became clear to me that the crafting needs better tutorial/tooltips, my current idea is to unlock crafting categories over time so players can have an easier onboarding on the feature. I was thinking of only showing the upgrade items tile first (to upgrade 3 items of the same quality) and as the user defeats bosses, the other categories would unlock.
I implemented your suggestion of having the resulting item be one of the 3 item bases used, that was a really smart idea!
I also want to improve the description on Pacts, the Isolated pack works by not hiring or dismissing allies, it's not actually related to the units like the Goblin pact.
I changed the reward flow to allow multiple rerolls and removed the continue button while keeping the currencies available. That way the player now always has to pick a reward. The previous implementation sucked and after watching your video I was 100% sure it needed to change.
For the endless mode, you always get the gold/combat points/shard if you complete the area, and now it has a 50% chance to award a random item as well.
Lastly, I fixed the translation bugs (hopefully all of them), I'm still trying to figure out the blank buff but It should be fixed by the end of the week.
Thanks again, this has been an amazing event!