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Definitely one of the cutest-looking games of the bunch. I played 1-2 levels almost every day for 5 days as a result. I think what rather frustrated me was the camera controls. If my mouse went too far down screen, I could not get back up to the grid. There isn't any "center camera reset" and I couldn't figure out at times how. It made me reset the game a number of times. Also, if I went from full screen down to window size, the camera would go all the way to the right and grid was no longer in view... *sighs*

I also couldn't understand why if the main hedgehog could move 5 spaces, it would only limit me to 4 at times, and it wouldn't show me all available grid spots to allow me to "plan" ahead. I would have preferred a "Full Undo" as a result besides resetting the puzzle again and again for an errant click.

I also thought one puzzle had a problem when landing on the rock circle nothing appeared. Versus needing to stop next to it for it to activate... Maybe I missed it somewhere, but having a clue that even walking past it would scare the wisp away. Would have made it a touch easier to solve a puzzle or two >_<; Also Mushroom is missing an "h" in the Tasks screen.

I loved EVERY animation in this game. So so cute~ I do wish the extra treasure had an extra cute purpose though besides collection. I got to one witch so that was a fun mechanic. Lovely wholesome game ^_^

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Thank you very much for playing and for your comprehensive feedback! I’m glad that you enjoyed the game and sorry to hear that you had so many issues. We will try to fix them based on your feedback.

We plan to add the Center on character function. It is already implemented, but not yet released. To trigger it, you need to click on the character’s portrait either in the bottom-left character card or in the turn sequence. Hope it will be helpful. Also, you can pan the camera now by right-clicking and dragging while holding the right mouse button pressed. Similarly to the drag maps app, for example. It doesn’t work very well in the browser version, though.

Would it be useful if you could control the camera with the arrow keys as well?

Regarding character movement, Ron can only move 4 tiles on the grass. Any character moves slightly faster on the stone road. Ron, for example, can move 5 tiles if walking by road.

As for the do/undo functionality, we received so many requests for it in feedback, so we decided to start working on it.

Regarding the wisps and the stone circle, this is part of the mystery that we left for the player to figure out. We will think about adding additional hints on how it works. You should be able to stop at the tile with the stone circle, though. If you could, this is a bug that we need to look into.

Please subscribe to updates if you are interested, as we plan a couple of them for this year, including a set of Halloween levels if time permits.

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I don't know if it's "needed," but arrow keys could be useful as I did try it to try to fix the screen lol. I think it sounds like an either / or thing, in case you need the arrow keys for something else someday.

Ahhh I see, I was curious about the stone road having a benefit. I wasn't sure if it was a random glitch or not ^^;

I think the wisp thing I sort of wished I knew before, because it lead to a lot more failures and even just skipping the puzzle as I felt it was unsolvable for me.  I only discovered it was possible when I saw the human NPCs move and it triggered the wisp movement in a later puzzle. We can stop on the stone circle tile, but it doesn't activate the chest box, so it made me assume it was broken, so I just sent Ron home and assumed I did something wrong.

Sure I'll follow the game then (: good luck with the updates!