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-Probably! We'll post an announcement both here and on Steam when we finally do that.

-I may have added a forced restand simply because it's meant to combo into jab which goes over crouching characters but to tell the truth, I don't even remember. I made this version of the game a while back.

-No, that's not meant to be a thing. In theory, grabs shouldn't work during hitstun or blockstun, if things are working like they're supposed to, you should even be able to jump before the grab can connect.

-Oh yeah training resets are almost completely broken lmao. Everything that's technically separate from the actual characters just awkwardly stays behind when you reset.

-Aware of it! I'm currently working on a thing that'll lead to player inputs on CPU fights working a bit different that should hopefully fix that.

-Oh that's interesting. I did that on purpose on 3H to make jumping attacks connect more easily after launching the opponent, but I'm surprised that's also happening on 2L.

Ill be honest I wrote this when I was tired and it was very implusive, did not expect you to reply to it, so tysm for going through my yibber yabber
About the whole grab thing, they cannot be jumped, but they are techable so I don't think it's a huge deal either way