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Fun little game with great art and polish. 

  • changing color palette is one of my favorite features in games
  • tested on a ps5 controller. remapping controls I think was buggy in a way thats hard to explain
    • what was labelled as "square" and "cross" were swapped on my controller face buttons
    • changing one action's binding seemed to randomly change other actions bindings, even if they were not bound to the same button
    • sometimes no matter what binding i try i cannot rebind an action, and i know it isnt 1 binding per action since i managed to somehow bind 3 things to triangle
    • its weird! but once i randomly managed to get the bindings how i wanted they worked fine in game
  • i ended up running past a lot of enemies since they were a bit repetitive to fight
  • i like the art and sound effects, it looks and sounds great. nice feedback on attacks too but my slop brain is conditioned to more intense hit/kill VFX
  • I didnt think the existing itemization was very interesting, none of it really changed how i played other than new weapons. maybe there is more that i didnt find
  • I like all the enemy designs! very comfy.
  • got stuck in doors trying to transition rooms a few times
  • MP is pretty limited and the base attack gets a bit stale after a few runs IMO. maybe thats just my low attention span
  • i ended up soft locking myself a few floors in by twirling into a corner as a chest spawned as shown in the attached screenshot below

It was a fun time and very well put together! looking forward to trying the NextFest demo.


(+1)

I have swapped the labels for Square and Cross after looking at a joystick button image.  Two lines have been adjusted such that the automatic rebinding should work now, although I will need another test to confirm this since I do not own a PS4 controller. 

A new mechanic has been added to automatically go upwards by a small bit for left and right doors. The softlock has also been addressed. The game's revival item scales based off of Gold so I feel like there are enough counterincentives for people who walk past the enemies.

I gave the new build a try, it looks like my issues with rebinding have been fixed and I can now consistently rebind. Some buttons are labelled differently still on my PS5 controller:

  • pressing cross shows up as circle in the menu
  • circle shows up as cross
  • options (start) button shows up as R3
  • create (select) button shows up as L3
  • triggers and R3/L3 do not register (this is probably fine)

thanks for the quick update, controller support is a headache.