Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

What I Liked:

  • Very accessible/easy to learn game
  • Multiple weapon types is cool
  • I really liked being able to fully rotate the character
  • I liked that the building roof faded out

Notes:

  • Small bug: enemy searchlights sometimes partially/fully disappear, but I have no idea why.
  • Would like to see more variation in enemies
  • The HP UI is really cool, but I think it's a little intrusive where it is on-screen right now.
  • The AR6 seemed to do more damage, but resources were very plentiful. I think if you made the bullet resource for the AR6 more scarce or if the AR6 bullet usage attracted enemies, it would feel like a more strategic decision point in the game.

Hey there! I'm glad you liked the game! The searchlights were made to symbolize cones of vision of the enemy, so because of the stealth system they update. This will be reworked for the next update so all i can say is "i'm working on it". 

I've just updated the game and made the base resolution 1920x1080p, along with some resizing of the UI, so it should be less intrusive. Even then, I'm thinking of redrawing it more in the style of BloodRayne Betrayal. 

Before enemy variation i'll rework the AI, on this version the pathfinding was updated but it's still quite far from where I would like it to be. I'm planning to include a "hearing system" so that certain player actions cause the enemy to go and investigate the place.

Look forward to it!