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Definitely felt the analog horror! The use of effects and the sound design in general were standout, and helped sell the feeling of an oppressively uncomfortable place perfectly! Also the used of leitmotifs and themes made everything very cohesive, which helped in selling the story you wanted!

I really liked all of them but I think I like "he_is_taken_forever_taken_is_he" the most, due to it giving me a sense of dread and hopelessness, in a great way! Also loved the first half of "DESCENDESCENDESCEND --- ESCAPESCAPESCAPE" (had to copy paste this one lol), the drums make me want to run from the threat but the melody is so alien that it makes me want to take a quick look back just to see what's chasing me!

Can easily see this in an actual game!

Great Job!