Hi Renos,
I am one of the devs on the game - Thank you for taking the time to leave some feedback, I appreciate it.
What you have outlined is a nice synopsis of our feedback as a whole. I can't disagree with any of it.
What we have, I think, is technically somewhat unique, and I continue to really like the idea - though its fun is somewhat hidden behind its mastery - somewhat the antithesis of onboarding. The team and I have enjoyed countless hours of running, and really just want to enable others to do the same.
I was curious;
- Did you have a read of the 'How to Play' section prior to trying to play the game? - Did you find it unhelpful?/how might you have preferred that information presented?
- Was there a specific element in the visual environment that was obscuring your purpose more than the others?
I am super glad the key re-binding brought someone some utility -> what a pain in the patella.
In a super early build of the game we did actually have a 'tutorial' where the elements get layered in, one at a time. It never felt 'right' -> Honestly I think the trick in our case is integrating the learning into the game's loop, IE as you practice you can use more of your skills to take control of more of the elements but are not required to do so from the outset.
Thanks for dropping by Renons,
Feel free to reach out in the future for game dev related bits and pieces!