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Hi Renons,

Thanks again from the whole team for your feedback here. It is very helpful. As was stated before on-boarding for this particular game has proved rather difficult. Internally we have discussed it as being somewhat akin to learning to juggle. One ball (platforming) is easy enough, two (moving blocks) is maybe a little harder, three balls at a time (platforming and blocks) is extremely difficult without practice. The game is a bit of a throwback to arcade skill-testers so some degree of investment on the player's part to progressively improve is expected but we really do need a better way of easing them into it and encouraging that loop of slow practice and progression. We are working on some ideas towards that end internally but keep running into the issue of needing fresh eyes on the project to test it with. Are there any particular resources you have used in the development of your own games for testing puzzles etc. that you could recommend?

Thank you again for the honest feedback. We will definitely take it onboard.

(+1)

Sounds you're on it, good luck! I don't have much in the way of qualifications, just like thinking about this kind of product design/user experience kind of stuff, so can't help you with the reading I'm afraid.