Wow, this is really well put-together for a 72-hour window, well done! I really love that you break down the steps, that there are some awesome setups at the end, and the whole premise. All of the players acting as a single being —one that’s so far beyond us that we can’t really comprehend it— and not necessarily working together is really awesome.
We weren’t actually able to play this as there are just two of us (Beth and Angel), but I could definitely get the vibe from what I read, which I really liked! And please know that the things I’m mentioning here are very minor nitpicks because the overall game is solid, and I have no critique about it whatsoever.
I’ll admit I struggled with what a Concept-Divinity is (and also that the first use of it isn’t capitalized, but the others are). I appreciate that you define a Concept-Divinity next, but putting that first (or me being less lazy and jumping ahead earlier lol) would’ve helped. And I totally get not catching the single misuse of “concept-divinity” with such a short timeframe!
Also, I found myself going back in the rules a few times to make sure I was reading things right. There were things brought up that specified other parts, and it felt like I had to push past my assumptions to understand. If the “How to Meddle” section was folded into the “How a Cycle Takes Place,” I think I would’ve followed along better. But this is incredibly minor since it’s only a five-page document anyway.
Again, this is fantastic. Super unique, has a little of that “makes me jealous I didn’t think of it” vibe to it, and you stick to the theme of your game throughout so well!
- ✨Beth