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(+1)

What I Liked:

  • Art and sound are great, feels cohesive and polished
  • Really like your cutscene and the characterization of the fox

Notes:

  • Sort of echoing, but I agree that the difficulty might be too high. I think the game would benefit from spacing out threats a little more. I do feel like the number of units that attack you and the duration of attack you're under when you get caught feels very punishing.
  • I focused on stealth the majority of the game. The attack option didn't feel intuitively like it would help me much, and it sort of contradicted the pacifist spirit of the game.
  • The area with the conveyors is a bit too easy. I would actually consider reversing them and speeding up movement, or finding another way to add a little more tension.
(+1)

Thanx a lot for the feedback. I haven't had time to balance the challenges, but I plan to adjust them gradually. The paralyzing attack only serves to temporarily knock out enemies (it's pacifistic in that it doesn't deal direct damage), but the focus is actually on stealth. Thanks for the suggestions.