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Hmm I've been working on this, and I'm having a hard time making this code generic. If the playmaker actions directly influence the Drawstring class, and not the monobehaviour containing them, then it's up to the playmaker user to basically make their own monobehaviour using playmaker... I guess that's okay? The whole... Begin drawstring, update text, wait for input system?


Yeah I guess I'm basically just thinking out loud here, but is that an okay end goal?