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If the Solar Shrine is supposed to be finished then the interaction with the Shrine grandmaster is not working. Like you can't interact with her at all.  Android btw

Hello! Yes that piece is currently under development  (and i meant to put a triggering message in for the player and didnt realise I hadn't until id already published), so youve got to the end of the content thats there!

Thank you so much for playing! Would love your feedback if you have any.

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Stuff I noticed

1) See image for the quest, i dunno what it's supposed to do given that the tower passage is blocked after you complete it. 

2) A lot of the maps seem kinda empty, in particular most of the road passages, the stinger swamp, some of the location after you exit Feylora's cave. There's oftentimes trees in a straight line and not too much variety, maybe something could be done to add flair to the locations. I liked the lunar shrine, the cave, some of the mountain pass to the tower, but still.

3) The balancing becomes a bit off starting in the solar/lunar shrines, for example the knight or the armored enemies are oftentimes not worth facing because you can just have half your health gone. While the rest of the maps before that are pretty balanced especially with the gold and gear you get. Maybe reduce the damage a bit. 

3.5) The bosses are a difficulty spike but it's normal for the second boss in the dungeon where if you kill the enemies she isn't too bad, so are the ogres, but Silvaris is slightly bullshit because he can just spam kill one of you or deal ~80% of your damage. So nerf his damage by just a bit. And while i'm aware of the solar/lunar gear, see the next point:

4) The solar/lunar gear doesn't exactly offer you much advantage except against solar/lunar enemies which are only 1 section of the game. On the contrary they cost upwards of 8k gold which is ridiculous, I decided to just dump my gold into anything but.

5) The skills seem to have overall decent damage and usage, but Scything Rend which is an all enemy attack deals absolutely miniscule damage for it's cost. I appreciate the lack of all-enemy attacks for now because in some RPGs provided you have the levels and mana you can just spam those to grind, but the damage Scything Rend does doesn't justify the cost. Which isn't very applicable to the rest of the skills they seem decent

Not sure if I have any other immediate complaints, the story is decent, some of the maps look pretty good, for the most part there is decent balance for your gear/skills, but I hope you can take what I saw into account. Could work out

Thank you very much for your feedback. This is all very valuable. I dont have many friends who are into JRPG style games, so testing feedback like this is difficult to get.

Will take all your feedback on board, but im glad you enjoyed some of it at least. This is my first game project, and im doing it all on my own, so i recognise im not getting it right all the time.

cutscene is bugged i think elim and feylora are missing. the door opens without him and the rest of the cutscene is fine

Yes i saw this - its from a copy paste on a previous page, will be fixed in the next patch. Did you finish this quest? What did you think? I think Songbird needs tk be a bit tougher but would be interested in your opinion.

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Attacks are strong enough, I'm using the Falcon Crest and flurry of blows + lunar element almost or outright oneshots it. So either health could be bigger, or defence.

The general solar shrine quest is pretty balanced, but I got confused a bit with the SHAM puzzle because I didn't realise that the different floor tile was corresponding to a name. All 3 other clues are distinct enough