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Hello! Welcome to Feedback Quest 8! My name's Hythrain, a co-host and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!

So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.

Let me open by first saying that you, madam or sir, are crazy. In a good way. We've never had someone who built their game from scratch during the submission period, so seeing this finally was interesting. Joining this event was NOT a bad idea and I'm glad you did, as it means it's something we can ensure we clarify in the future. We're not a tradition game jam where you're expected to make a game from scratch during the submission period. Regardless, we're happy to have you here and I hope that you'll consider being a part of future events! As such, I just want to give a brief rundown of what Feedback Quest is and how it works before I get into talking about your game. Our event is intended for game devs who are developing a game and want to get feedback on to improve it, or for game devs who have a finished free game that they want feedback on how to improve for a sequel game.

The premise for your game is simple: pick up trash and dispose of it properly, with more trash falling in from above from the messiest people ever. As you said in the disclaimer, there were certainly bugs in it. Since the gameplay loop is very simplistic, I'm going to focus this comment on covering the bugs I encountered so that you can then try and fix them. :)

So the first bug I encountered was from the very start. I would grab the banana and dispose of it, but when the next item fell I couldn't interact with it at all nor with any subsequent items. I then reset the game and allowed the second item to fall before cleaning anything up, at which point it seemed to work fine. In subsequent restarts, the issue of the banana glitching things out stopped happening.

However, this then led to the second bug where if I tried to grab an item as a new item popped in, the game would grab that item instead while the original item lost its ability to be grabbed. The reason I know it grabbed the new item is because I'd try to throw the item I grabbed, only for an item to come into the top of the screen and then it'd suddenly bounce up in a way that matches my throw attempt. This issue became more noticeable as items dropped more frequently. I have a suspicion that whatever is causing THIS bug is what caused the first bug, as my first attempts at the game saw me be slow with putting the banana away.

The last bug I encountered... well, it's possible this was a game over screen, but the way it happened makes me think it's not. After the area was filled with too many items, the game just outright froze. If there's a game over state programmed in when the numbers get too high, it doesn't respond properly. If there's not, the game just freezes once the numbers get high enough. It's also possible that the grabbing bug is causing other issues that result in the game freezing, as with more items you're more likely to have more bugged states going on.

I hope these reports help you out! Thank you for joining Feedback Quest! I hope you'll consider joining again in the future!