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(1 edit)

Thank you very much for your feedback and for playing!
I'm glad you liked the "time as a resource" idea and how it affects your shooting decisions.
Regarding the enemies' speed and movement: I made the flies slower because they always follow the player, while the spiders move randomly, so I made them a bit faster to keep things challenging.
I'm planning to add a visual indicator to show the path spiders are planning to take, so it will be easier to predict and avoid them.
Also, I want to add a dash ability for the player to improve mobility and help dodge monsters more effectively.
I'll start working on these improvements when I have some free time.
If you have any other suggestions or ideas for the game, I’d love to hear them!