I do like a shoot'em up survivor kinda game. Use time as a resource is a great concept though. I like the idea a lot and the fact that each shot costs some time forces you to aim except spray and pray. But the lack of mobility really throws me off. The spiders can almost always outrun me if I make a turn.
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Thank you very much for your feedback and for playing!
I'm glad you liked the "time as a resource" idea and how it affects your shooting decisions.
Regarding the enemies' speed and movement: I made the flies slower because they always follow the player, while the spiders move randomly, so I made them a bit faster to keep things challenging.
I'm planning to add a visual indicator to show the path spiders are planning to take, so it will be easier to predict and avoid them.
Also, I want to add a dash ability for the player to improve mobility and help dodge monsters more effectively.
I'll start working on these improvements when I have some free time.
If you have any other suggestions or ideas for the game, I’d love to hear them!