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Without progression between fights this wont have the depth and 'Grand Adventure Journey' feel of something like StS. 

And I get why you don't have progression between fights because the main 'combat' is already a sort of abstracted progression. But it's lame and immersion breaking that my character inexplicably loses all their exp and gear upgrades after every encounter.


I think the game would be better if we didn't reset after every 'encounter', and instead it just played as one long super encounter.  This would require a lot of rebalancing.

(+1)

Thanks for playing!

Yeah, unfortunately that kind of progression just isn't really possible with the gameplay I have in mind. It's meant to be more like solitaire or something like a coffee break game that just has a bunch of different options for setup. I think I maybe need to make it more clearer that it's not the same character you're playing, just the same race/class options but I'm still pretty unsure of how to present the "main menu" of the game