Just working on a simple procedural level generator...
It's a start a simple node based random level generator, picks random points links with paths and pads out rooms.
I'm following a Unity tutorial right now and have made significant progress, but I will probably pivot back to my main JS project after completing what I've learned here.
Looks good, I'm just building from scratch so probably a lot slower to build up features/mechanics.
So, the players character (orange capsule) and enemies (red boxes) placed in a level.
Too many enemies possible for earlier levels, depending on difficulty e.g. HP.
Enemies random moving and player able to move can you spot any bugs?
Movement limited to tiles, placeholder for basic player information.
Just using lighting to give the dungeon a visibility sight mechanic.
Enemies sense and move toward player, Basic Melee Combat and Armour Mechanic working (looks the same as above image).
Should I post a prototype build for feedback?
Start of a mini map shows all enemies at the moment.
LOS Testing of enemies on map, not perfect as enemies at 45 degrees can be visible in view but invisible on map due to single raycast test.
Should I add discoverability to the mini map where only visited and visible tiles are drawn to help players work out where they have explored?
Yes, definitely conceal most of the map unless it's been visited.
Basic LOS minimap level revealing.
Added the model for a door still need to ensure it appears in the mini map properly and can be opened/closed or locked/unlocked.