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(1 edit)

Very stylish art and UI and enjoyable gameplay but I think those early levels need to be much more forgiving to give new players a chance to get used to the movement mechanics. I saw you're already going to fix the menu highlighting but I was going to mention that too. The dialogue system has a lot of personality, I like the character reactions. With parts where the track can overlap other parts of track, the ground closer to the camera obscures the lower track that you're moving on so a transparency setting or being able to move the camera would be nice features.

Edit: Being able to select a character by clicking anywhere on the character not just the small circle would be a nice QoL feature. Also for the level / character select screen, as the levels are on the left, I selected that first but once you select a level, it starts right away so maybe a confirmation button for when you're happy with both options instead.

You can move the camera using Q/E on keyboard on the bumpers on controller. It's only 90 degree rotation, I might change that though. Transparency when behind certain walls is something that existed in previous versions but it was kinda wonky and didn't work right all the time so it was removed. I could try to add it again if I can get it working right but I find that there aren't many areas that actually need it since most of the time you can just rotate the camera and it's fine. Thanks for playing and I'm glad you enjoyed it.