Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

This game has potential! I liked the base gameplay of being a platformer where you have different abilities to use in different situations, since that adds flair to the typical platformer formula. The offensive mode was simple and easy to understand. I didn't bother with the defensive mode since I much prefer shooting stuff. Finally, I found that the mobility mode was far better than anything else, since I was able to just teleport past all the enemies and speedrun straight to the finish line haha. 

The game needs needs more polish, though I understand that game jams have tight time limits and it's easy to overestimate how much you can create.  You mentioned that you're fairly new to Godot in another comment, so I get how much stuff there is to learn (I just started learning Godot about 3 months ago myself!). If this was your first game, then congrats, and welcome to the rewarding (and sometimes frustrating) world of game dev! Simply completing and posting something puts you miles ahead of everyone who didn't :)

Overall, the biggest thing needed is polish, like ensuring there's no placeholder texture (like in the defensive mode) and adding a restart button when you die. But again, game jams have tight time limits so I understand how polishing can be tough.