Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

One of the more polished demo day games ive played, really fun stuff. Beat the 3 dungeons with a few deaths

  • I love underwater games and this game nails that atmosphere
  • the music is all awesome, i especially liked the DnB track on the egg level
  • IMO the cooldowns on the RMB abilities is way too long. most of my time spent in combat was spent circle strafing and holding M1 waiting for my cooler thing to recharge. This game reminds me a lot of RoR2 where your abilities also had cooldowns but in that game you could rotate through them pretty quickly with most characters in a satisfying way, and there was ways to get multiple charges and refresh the cooldowns. I tried stacking more of the stat that reduces recast time but it didnt make a massive difference by the end of any of the dungeons
  • Dying seems to have no consequence beyond having to pick back up your stuff? maybe there was a lives system i was unaware of
  • all the lowpoly models and shaders look great!
  • The R abilities were all really cool, but i only got to use each of them 2 - 3 times before the stage was over. again with having no cooldowns available most of the time I spent a lot of time holding M1 wishing i had more at my disposal
  • I didnt see the point of having to look for random adds to kill after getting the elemental stone before the boss spawned
  • My overall damage felt low and I was wishing things died faster after the 1st stage
  • By the end i wasnt paying that much attention to the stats since my progress would reset by the next level
  • I like bumpsy and his show

Its as shrimple as that, really fuckin cool game. I had some nitpicks above but definitely one of my favorites to play. I could see myself playing this with friends and having a blast.

Keep up the good work!

(1 edit) (+1)

Thanks for the feedback man!
Yeah, was the RMB ability 30 seconds or 25 seconds? I pushed a 25 seconds build but I'm thinking about lowering it again (for campaign, no MP). Same with the R ability, reducing the charge requirement.
The little mob farm thing after the stone is just a small grace period to try out your abilities + level up more before the boss spawns kinda thing.
You roll a new shrimp every dungeon, then can switch to it in the hub world with the statues. The macro goal is to assemble the strongest group of shrimp possible to kill the boss. Also the shrimp you've created can either be saved to repo or sold for points and tokens

i think it was 25. looking forward to fighting the final boss with the power of friendshrimp