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Because I saw this very late, going to try to make as comprehensive of a review if I can.

First, I will admit I don't fully get the pun behind the bucket, google tells me it's a stanley parable ultra deluxe reference? But I digress.

Narrative: The setup is good,  the wake up in island, the banter between Naira and the Chicken who loves italian food way too much is very fun. This could be the heart of the game and very well done if it had leaned on it a bit more heavily. Regardless I enjoyed what was here :p

Customization: LOVED that you can change outfit/features and that they will be reflected both in the in-game model and visual portrait. Super cool. Changing is a bit clunky with the "save outfit" but super minor complaint, I really like this feature. I think the inventory/equipment if it's not going to be relevant only adds confusion to the system.

Gameplay: Moving around is a bit slow, and just a bit clunky. Some of it could be RPGM limitation but the maps are too big (I know, part of the joke but doesn't make the gameplay necessarily fun) and traversing with very little to do is not always the most fun.  The click-movement works but because of the collection arrows are highly preferred. Would enjoy a swap-to-wasd option. A faster dash could also help things a bit.

The puzzles being X/20 was also tedious since you can only move one of the items (bottle/fruits) at a time. For the first puzzle or a joke it works, but for that to be repeated again it kills a bit of the enjoyment. The "you're carrying one" indicator on top was neat though.

There are some interesting elements like the teleports or the vehicles for travelling. The shop adding customization was neat, but I would have her appear earlier so we have a clearer player objective / progression. Buying clothes  and styles was nice though. Items were a bit overpriced and makes you have to backtrack a fair bit to collect more currency. It could also have items out of stock so you feel a bit more progression on that part. I appreciated the meta-humor on the planks a lot more because it doesn't necessarily feel bad while playing. 

UI: It works, it could use an overpass to make it more thematic but not a big deal.

Audio: I will admit that I found the SFX for colleceting gems grating, especially since it was like super notable "money ka-ching" which didn't seem thematic. The "menu click" sound is a bit too loud. Having no music at all whatsoever anywhere on the world but having it appear on ships and transports was confusing, especially because a couple tracks were LOUD xD

Overall: I got to the "end?" having a good time! Most of it came from the dialog and customization. But disliked the puzzles and since there's not a lot more "story" to discover I didn't feel like playing a lot more just for the shop items.