The pixel art is pretty awesome and reminds me of several games ive seen on Game Dungeon before. The animations are cool too. I managed to get the goblin ending and then free the prisoner but no luck past that. Havent tried the 2nd scenario yet
- the jump feels really weird and there were a few jumps where i wasnt sure if they were barely possible with 3 agility
- 1 intelligence being unable to read is pretty funny, but doesnt that make the game impossible to complete?
- several events could be triggered that didnt make sense, like making the admiral go back downstairs after freeing the prisoner
- i didnt realize a bunch of the drawers and bookshelves contained items since they dont stand out in any way, until i noticed the tiny exclamation mark that appears sometimes
- sneaking past the goblins is functional but can be really tedious if they just decide to keep turning around. This also makes them impossible to predict, mercifully they forget you were there once you hide again
- does the mouse cursor serve any purpose? if it does i feel like it would be annoying to move my hand back and forth between the arrows and the mouse
- I really like the scenario and most of the writing. got a good chuckle out of me when she puts the bird in the cage and dirk says "god i wish that were me"
- I ended up having the classic adventure game problem where you completely run out of ideas and places to explore. Must have missed an item or misunderstood a mechanic?
- the RPG elements were cool and differentiate the game from normal adventure games
I see some pretty huge potential here! especially with the DOS game aesthetic, I ate that shit right up.
Keep up the good work.