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(+1)

The pixel art is pretty awesome and reminds me of several games ive seen on Game Dungeon before. The animations are cool too. I managed to get the goblin ending and then free the prisoner but no luck past that. Havent tried the 2nd scenario yet

  • the jump feels really weird and there were a few jumps where i wasnt sure if they were barely possible with 3 agility
  • 1 intelligence being unable to read is pretty funny, but doesnt that make the game impossible to complete?
  • several events could be triggered that didnt make sense, like making the admiral go back downstairs after freeing the prisoner
  • i didnt realize a bunch of the drawers and bookshelves contained items since they dont stand out in any way, until i noticed the tiny exclamation mark that appears sometimes
  • sneaking past the goblins is functional but can be really tedious if they just decide to keep turning around. This also makes them impossible to predict, mercifully they forget you were there once you hide again
  • does the mouse cursor serve any purpose? if it does i feel like it would be annoying to move my hand back and forth between the arrows and the mouse
  • I really like the scenario and most of the writing. got a good chuckle out of me when she puts the bird in the cage and dirk says "god i wish that were me"
  • I ended up having the classic adventure game problem where you completely run out of ideas and places to explore. Must have missed an item or misunderstood a mechanic? 
  • the RPG elements were cool and differentiate the game from normal adventure games

I see some pretty huge potential here! especially with the DOS game aesthetic, I ate that shit right up. 

Keep up the good work.

(+1)

Hey, thanks for playing the game!

Demo is pretty open-ended when talking about "finishing" it, legder hunt is basically added on top of existing "escape the mansion" quest. It can be finished in couple of ways too, but you have to have certain skill combination. There are three ways to get to the closed room, as well as three ways to free the bard, but in original idea escaping the mansion was the main goal and then you could replay it with better stats to unlock new ways to interact with the environment. Basically you managed to free the bard, so the main doors should be open, new ending could be played and you could start a new run with more points to distribute. Also which achievements have you unlocked (press 'i' to see them)?

Low intelligence is a hurdle but you can still free the bard and get the ledger with very low stats. Higher int helps though, with int 3 you already have the perception perk and Dirk knows more about certain items when examining. 

You shouldn't be able to go down with the admiral when the bard is gone! Good find! I have to get rid of it. Which other events you managed to trigger that didn't make sense?

Mouse is a planned feature that is disabled for now. I want to have the option to play it completely with a mouse. Jump on the right click. Left click on the enemy and Dirk starts swinging. Most of the easier features like walking, talking and moving through the screens was already working but it's still undercooked so you only have a pointer now :P

Once again, thanks for the play and kind words. Will do my best to turn the game into a wild ride.

i only had escape the mansion, special delivery, and goblins ending. Looking forward to more!