well if you like demon's souls i hope you also like classic resident evil games, there's gonna be a bit of that in this game too.
I'll be doing some heavy tinkering to the way inputs get buffered between states.
yeah it's pretty funny how the characters go bald as they die but it was unintentional, the "real" enemies in the game will have more normal death animations.
i'm gonna rework the attack button so that it alternates between the first two swings if you just press it but if you hold it down you get the heavy attack which is the third swing in the current demo.
I'll be doing adjustments to enemy AI so they don't stunlock you as much and also i'll let the player get out of their hurt state after eating shit too many times in a row, kind of like ghost frames in old games i guess.
Glad you liked the way dodging works! it will be much more useful with the movesets of the proper enemy entities later on.
I have uhhh 8 bossfights planned and they will hopefully be very varied and won't disappoint.