I fucking love fucking demons souls. I'm excited to see where this goes
- i really like how everything is very weighty and high commitment
- I kinda hate how massive the input buffer is, there were times id press the button for a 2nd attack a bit late and get a whole extra 1 second 1st attack that left me wide open
- really nice texture work! i love the atmosphere
- the death animation im guessing is a placeholder for the enemies but i liked how the bald head and hands stay visible as the rest of them fades out
- The health/stamina UI reminded me of shadow tower abyss for some reason
- parrying feels great!
- wish there was a heavy or special attack with the falchion
- fighting the 2 guys at once was interesting but since your attack is so slow it feels impossible to try and make an opening without getting punished unless you hit both of them at the same time
- The dodge being boxer style shmovement was cool and reminded me of blade of darkness. Its not super useful with the current enemy movesets in my opinion since it doesn't really leave you in a place where you can punish them for missing the attack.
I killed everyone in the manor and had a good time, really curious to see what boss fights will look like in this game.
Keep up the good work!