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Glad to know you enjoyed it! honestly i don't want my animations to be too clunky but i'm ok with some level of jank. it's something that i keep going back to and every time they get more proffessional looking.

the footstep sound effect glitch probably has to do with the way the game blends between the walk cycle and the run cycle, i'll have a look at it at some point.

yeah the stairs in my demo are an old implementation and the current ones i have are actually just smooth slopes so that won't be an issue in future maps (i didn't have time to rebuild the demo level).

enemies walking off ledges is something i want to have but unity's navmeshagent has not been cooperating, it will be in the future tho

i'm gonna make my "next input windows" much wider in general soon