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Great first entry from ChthonicDev. Textures all look good and the environment is well-crafted and fits together quite nicely. Gamepad controls (Dualsense controller) worked fine without issue. Movement and camera movement was smooth. Animations are a bit clunky (save for the attack animations seemed fine), but that can add to the charm of indie games.

Some bugs and issues I ran into:
-Near the beginning of the game I did something that causes the footstep SFX to run like twice as often. Not sure what that was. Couldn't recreate.
-I'm  sure you'll get to this, but your stairs have very jumpy movement for the player character. Should be smooth; maybe use a sloped collider?
-I do not like aiming the gun with left stick.
-In the library I was able to break the enemy pathfinding by having them follow me to the ledge and walking off it. They would not move at all after that.
-I wish the window for entering your next attack to get the combo was maybe like 100ms wider. Could just be a personal gripe, but I found myself needing to be more cognizant in adjusting when I pressed the attack button to get a second strike than other games I've played.

Ganbatte!

(+1)

Glad to know you enjoyed it! honestly i don't want my animations to be too clunky but i'm ok with some level of jank. it's something that i keep going back to and every time they get more proffessional looking.

the footstep sound effect glitch probably has to do with the way the game blends between the walk cycle and the run cycle, i'll have a look at it at some point.

yeah the stairs in my demo are an old implementation and the current ones i have are actually just smooth slopes so that won't be an issue in future maps (i didn't have time to rebuild the demo level).

enemies walking off ledges is something i want to have but unity's navmeshagent has not been cooperating, it will be in the future tho

i'm gonna make my "next input windows" much wider in general soon