I like the concept, think it has potential. I didn't really feel the risk of the enemy catching somehow, even when I increased the enemy's speed, the distance gap just kept growing. My biggest risk was hitting something. Would have been great if there was some music to build the tension as well. Good job!
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I might have messed up the formula for the enemy's speed because I was trying to make it so the enemy is always a tiny bit slower than the player but I guess it somehow made the enemy's speed negative or something. Thanks for playing nonetheless!
Edit: Yes it was in fact the formula. In my attempt to make it "better" I did something stupid like changing Y by ([speed variable] - 0.5) * enemySpeedMultiplier when I could've just had one variable for speed - 0.5 and increasing the speed by 0.25 or something similar.