Hey bro, I just finished the demo, here's my feedback
- This is quite an ambitious game, depending on your goals adding more content can become quite a challenge. Especially since you are using Dark Souls as a reference, those games are very rich in content and made by huge teams. Not trying to discourage you, but this looks like it will take several years to finish (if this is a hobby project, then disregard this point).
- It took me quite a while to understand the Stamina/Health UI, I thought the spiral symbol was only for the stamina, then after a few minutes I noticed it was two separate bars - the colors were a little too similar. I would prefer to just have a normal readable bar, both in very different colors Red for HP and Green for Stamina, etc. But it has to be very differentiable between each other.
- The attack combo didn't work unless I spammed the attack button constantly, I tried experimenting with timings say for example attack1, it finishes the animation, then I press the button to perform attack2, but it didn't work at all. Only spamming the attack made the combo work.
- It was impossible to fight against two enemies at the same time, they constantly stun lock you, no chance for me at least. I had to do the classic DA cheese strategy for luring one enemy at a time.
- Some enemies were aggroed behind walls, just walking close to them even if they are in other rooms without a line of sight to the player activates their attack state.
- The character models looked really good, so did the environments, good work on that. The Dark Souls PS1 feel looks great.
- In general I liked it, but like I mentioned in my first point, to make it work as a proper commercial game it needs A LOT of content and polish. I wonder if you are planning to do something different? Like focusing more on a PVP angle and not on a single player campaign?
All that said, it's a great work ChthonicBro.