Super powerful concept.
There were a few hitbox issues (mainly in the room when arranging furniture), as well as that the furnitures not quite fit the room on a design/decoration aspect, the last is probably intentional as we can never quite buy a happy ending while only selling the bad stuff, but I digress. The shadow cage is also super inspired. I think you could probably overpass the SFX as it didn't always fit the vibe and potentially add an audio slider.
The constant moving camera was an interesting design choice, but also feel a bit nauseating at times (potentially a toggle option?)
Very spooky and great atmosphere. Super unsettling. Interesting playthrough overall.
