Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I want to preface this review with the following observation: I love my sci-fi, but this has a very tenuous connection to the idea of a summer night at best, since in the plot you've shared in the submission page, these are conditions that would happen on this planet at pretty much any time of the year, just following the tides (if the tides followed seasons, that much wasn't made clear).

With that out of the way, let's begin.

First Waves. The track is actually quite lush and suggesting a forest or sea -- sounds of birds, water, leaves, lots of nice spicc strings, glittering high piano. Piano could use more dynamics, strings could use more volume automation, but that's not to say there isn't already. The writing here is really, really nice. It also conveys the idea that this is a habitable zone (which 300 Kelvin is, like 26 point something Celsius). The spiccato suggests that things are bursting with life. It could use a much louder section before toning back down, and looping again (like would happen with certain exploration themes in the likes of Ni no Kuni, for example).

Night Belt. The piano already suggests that it's calmer, less active, giving the impression of night-time. Any dynamics here are subtle. It could use more, to be honest -- not too much -- strings can swell, piccolos can trill in certain more exhilarating sections, all while the piano keeps that nice movement all the way throughout. How vast is this belt? Or, how wonderful? Are there island formations, beautiful stars to look at, creatures flying overhead? These are things that can, and should be communicated in your theme. It's calm and beautiful, but I also want my night-times on this theoretical ship to be filled with wonder as I'm out there under (presumably) a starry sky for however many hours, with the flames of the sun bearing down on one edge of the sky.

Some food for thought, I guess.

Otherwise, you've shown good writing and it was a pleasant listen. Well done, and all the best this jam!

I think it follows the theme pretty well though. When watched the image and a title I imagined those moments when the sun seems frozen beyond the horizon, and thought about what it would be like if that really were the case. Maybe the world doesn't have seasons, but thats because I imagined it as always being in a summer like state regardless of how it would work physically. I think the music captures the vibes of twilight and introspectively melancholy nights well enough to fit the theme. I wanted to make more tracks to drive the point home, but I vastly overrated the amount of time I would have.

Regardless,I am sorry that it didn't come through to you.

Thank you for your feedback, you are right about it needing more automation and dynamics, thats something I should have put more effort into. Maybe night belt could have used a bit more, but that would take away from my concept, which was quiet solitude, I think it would have been easy to overdo it, although thats not to say that its no possible. Idk.

Thank you again for your feedback, I will think about it and try to maybe implement some of it later down the line.

: ]

To nudge you gently in the direction of things to emulate: look at the themes that play in the day and the night in Erythia Sea / Cadensia Region in Xenoblade Chronicles 3. This is what I mean by dynamism and swelling. The things that are communicated there convey wonder, vastness, and calm; either which way, it ebbs and flows, just like the tides. What I'm saying is, you got it in you to convey that kind of unspoken narration. 🙌🏽