A fine medieval town-sim... the playthrough length is slightly overlong - I feel like the experience could be shortened to maybe 10-20 days without sacrificing a lot of depth. I employed a consistent strategy throughout the playthrough, which is to hire only as many mercs as necessary to get "very likely" success odds. I essentially never ran out of gold, but I did not succeed in getting the good ending. The part which kept me hooked was seeing how the meta evolved over the game... the price of the mercs & the potential rewards of the mission. I feel like there is a strong system here for a sim, but the meta needs tweaking. Also, props to the devs for being Godot developers - proud to be a Godot developer myself! Solid entry with potential for a bigger game 👍👍
Viewing post in The Guildmaster jam comments
Thanks for your time playing it and giving this feedback!!
Yeah, the playthrough length was something we had to iterate more, we were afraid it could be too fast and that's why we pushed to 50 days. The same could be with the money! It is too easy to get money, almost no risk of losing it! Lessons and lessons were learned in this Game Jam for sure.
GODOT FOR THE WIN! xD