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nicknavati

159
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3
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6
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A member registered Jun 06, 2023 · View creator page →

Creator of

Recent community posts

I'll give it a shot later!

Ok I'll try that when I try again later.

I managed to hide, but the monster still catches me anyway? Not sure I'm doing the right thing...

I must admit, I was spooked. I wish there were a few more spooks sprinkled throughout. But it was a good spook. Extra points because this game runs in browser!

Also, feel free to try my game in case you want

https://nicknavati.itch.io/guilt-simulator

Also please try my game if you have the chance! 

https://nicknavati.itch.io/guilt-simulator

Hi Shondha, I was pleasantly surprised by your game, especially that it could run in browser! I wish I could skip the text speed, but apart from that, it was an atmospheric and spooky experience! Maybe sprinkling a few more scares throughout would have been good, instead of leaving it for the end.

I have to hand it to the dev, this game spooked me good! I would normally disapprove of using jump scares, but I think the jump scares are balanced with more thought-out, in-depth stuff, like the FPS mini-game. I appreciated that the game had more depth than initially indicated. Really well-done, bravo!

Hi CandleKeeper77, I 100% agree haha, your game is quite scary! I applaud you, my favorite game in the jam so far! Thanks a lot for sharing! Btw is there more than 1 ending?

I tried digging a hole... am I supposed to press & hold e, or hit e repeatedly?

The atmosphere is spooky! But I searched every windowsill and I couldn't find the key! I'll try again if you tell me where to look.

I'm eager to experience the spookiest games this jam has to offer! If your game is spooky... send it to me! I will do my best to rate everything, but I cannot guarantee it. But I want to see spooky games!

If anyone's curious to experience my game, it's a passive-aggressive room mate guilt simulator. https://itch.io/jam/brackeys-14/rate/3851129

I like the visuals a lot. The level design has that classic horror game logic to it - find a wheel crank, open a locked door. Some of the underwater segments are frustrating - the monsters find you too fast - but the checkpoint system is forgiving.

I reached the section where I was suggested to "eat a heart every three seconds" and didn't see where to go from there. Solid effort though!

This game had me spooked. I got snuck up on by the monster on my 1st try. Somehow I was fortunate enough to escape on my 2nd try. I think the monster could appear more often maybe...

Hi... could you help me understand how to beat the first level? I don't understand how to get points.

Dropped you a rating/review!

I like getting to play as John Ball. Felt the thrill of John Ball's existence... Would love to see more games starring John Ball. Other than that, perfectly enjoyable platformer, with a body slam. 

Reminds me of Hades, good job! Dropped you a review/rating...

In spite of the file size, Cookie Savior is a modest little top-down action adventure roguelike, that feels inspired by Hades. The combat is very math-driven: enemies gradually increase in strength, and the player must choose upgrades to keep up. I wish there was an armor upgrade, because by room 13 I was taking too much damage. But mechanically the game is solid: hitboxes are responsive, etc. A delightful game!

I dropped you a rating/review! Thanks for waiting!

I like this game's twist on poker! It's a more accessible version of the classic poker that comes installed on WindowsXP, featuring cute cookie-characters. I had the hang of beating my opponents semi-quickly, and reached round 10... My only gripe is I wish there wasn't a cooldown on the types of hands you could score... But that's it. A cute experience!

I dropped you a review/rating! Also, I picked the "evil" ending haha

An old-school adventure game styled like a 1st gen pokemon game... The game appears dialogue heavy at first but then quickly changes gears. I like that the game kept it fresh over its runtime, and, most of all, contained multiple endings! Overall, very cute game!

I rated... I will attempt a review later once I work up the courage to try again haha. Difficult game! Is there a weapon range upgrade by any chance?

Dropped you a rating/review... thanks for waiting! Btw fantastic game, you should grind out more ratings!

Thank goodness for hole #8. This game is simple & effective, the (jazz lounge) vibes are on point, and the dev's interpretation of "risk it for the biscuit" is very well executed. The only gripe I have is that the "preview vector" does not very well convey the force of the shots. But it's easy to correct once you've tried it once or twice. I'm very pleased by this game - a standout for this jam. Bravo!

Returned the favor! Thanks for waiting :)

I think this game shines increasingly as the levels progress - an intentional design as indicated by the gradually expanding music track. Said music is a highlight of the game, a charming composition that captures the spirit of the ants! Which, by the way, is what this game is all about I guess: the spirit of the ants, marching along meekly but nobly haha. Really makes me smile... The gameplay keeps it simple at 1st - half the game feels like a tutorial - and breaks into something novel near the end, taking advantage of the ant's collision behavior as a mechanic. But that might be giving too much away! I played this game in a rush because I wanted to eat dinner, but by the end I was sad it was over haha. Darn good game!

Dropped a review/rating!

Dropped a review/rating!

Cute credits screen! Haha, I love it when a game thanks me for playing. The music variety was well integrated into the game. And it did not overstay its welcome. A solid 2D platformer with some charming aesthetics.

Pretty easy to watch the minutes disappear with this game! The digging is extremely satisfying, and the basic loop of collecting-upgrading-battery-management is right on! Not only do all the basic mechanics work, but the whole experience is joyful & engaging. The only gripe I have is that the battery life seems slightly punishing. Perhaps I would have taken slower movement speed + more time on the clock for a longer battery life. Two thumbs up!

Dropped a review/rating!