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(1 edit)

Well-made although the Android version could use a redesign that'd let it take up all that blank space on the left and right sides for bigger font. Additionally, it should have a confirm-card accidental-selection-guarding feature the way Slay the Spire does, because sometimes I just wanted to read a card's description but upon lifting up my finger, I'd take the card because I forgot to move my finger off the card before lifting. Could you please add this and larger buttons (especially "SKIP" at the bottom of the shop, the accept/decline tutorial and menu buttons, etc.)?

(1 edit)

Okay, I rage-quit and uninstalled it because enemies dealt +1 more damage than their sum was going to be, causing me to die when I had intended to go to 1 HP to maximize a health-restoring tome. I didn't understand what caused them to deal greater damage. I wish the game would preview how much damage you'll receive if you just ignore enemies and keep unveiling cards.

The Weakness rebuff doesn't say exactly how much weaker you get; it should be clear that it causes -1 ATK with everything, or actually reduce your cards' values accordingly. The game really needs quality-of-life features and clearer wording in its descriptions.