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(1 edit) (+1)
  1. Timestamped Youtube Link
  2. Graphics : Fine, I like the oldschool look of it
  3. Music / Sfx : The main menu music is good
    1. In-game : The constant monstrous groaning built tension at first but became rather incessant and caused annoyance. The groaning and Sfx also cut-out abruptly sometimes.
  4. GUI : Or lack thereof , is fine. One nitpick is maybe adding a counter for matches or just a single icon if all you can get is a single extra at a time. The text appearing at the top is rather repetitious and would probably be better off on a longer timer, or in certain areas on a trigger.
  5. Notes :
    1. I had somewhat high hopes for this game as it immediately made me think of some of the old SCP games like the Infinite Stairwell one (SCP-087).
    2. The constant monster groaning made me think that I was going to encounter something at some point, I never did. Something that the aforementioned Stairwell game did was change things up, some bones/blood or what have you, or a face in the distance. As it is, it's rather barebones feeling on 'horror'.
    3. The matches burning out while you're nearing a light/match and getting teleported when you were within a couple of seconds reach of it is greatly annoying. I feel like there should be a grace period of a couple of seconds to reach the match if you're near light (Think Don't Starve). One idea I had is it could be so if you look away from the light or have a wall block your view, that's when you get yoinked

I didn't have a particular great time with this game and I'll admit some of that is on me, either because I hadn't expected I'd need to actually properly map the game out (not a bash on the game) , came in with loaded expectations, or because I hadn't felt that great when I had done so.

But with that having been said, I think what's here is fine enough and with some refinement could be a pretty decent game.

Hey there Zflocco, I would like to thank you for playing and taking the time to give me this amazing list of feedback , I am super thankful for this, and its duly noted for the time I revisit PHOSPHORUS.

And I would like to add that coming in with expectations to art, be it movies or games, is simply human, and we love to imagine, so don’t worry, I too sometimes make games that rely on expectations and then subvert it (like i did for CuteSweeper), in hindsight, I feel PHOSPHORUS has a lot of “friction” in its core identity if you know what i mean, the game can be a lot more “friendly” to the player which i wasn’t able to polish off with my limited time and skillset back then, so feedback and expectations like yours really helps me find where i can improve and how i can polish on my skills, thank you so much and i like the infinite stairwell SCP, thank you, might pull on its idea for a future game!