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(+1)

This was a very well rounded game!  No notes on art, animations, UI, music, or SFX.  All right where they ought to be.  The factory tech tree and economy all felt very fair and things kept moving along at a good pace.  The only obstruction I encountered was figuring out which cats were doing which things, since I often had several supply lines going and it was hard to tell which cats were off playing vs. idle.  A gentle highlight of whatever input/output stations the selected cat is assigned would probably fix this right up.  Pretty much everything else was great.

Fantastic work!

i fully agree! It would be great to have the job that the cat is doing be highlighted!


To be totally honest I didn't bother spending time implementing that because I didn't know if people would even get to the point in the game where they have lots of cats and supply lines ahahah


Thanks for playing so much of it I guess is what Im trying to say