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Thanks for playing it again! And for the detailed feedback. Always really helpful.

Yeah you’re missing the secret areas and the prize book. I think I hid it too well this time; I don’t think anyone’s found it. Will probably put a hint in the thread soon.

what’s with the title change?

Reverted to the working title while my writer friend comes up with new lore

gamepad didn’t work for me, using a Dualsense on Linux. Is that intended?

Intended only because I didn’t add controller support because I don’t use one. Top of the list for next time.

the movement sounds are a bit grating […] also seem weirdly out of sync

Still trying to find the right balance between BGM and SFX levels, perhaps they’re too loud. Also, trying to be authentically Game Boy Color, so have been working with just a noise channel to try and design the SFX. Will give that up if I can’t make them nicer. Re sync: yeah, this was a quick job using animations to trigger audio clips, I think I need a better approach.

ice trails […] gets a bit messy looking though. Maybe consider making specific tiles

Good idea. Again, the messiness is largely due to being a test implementation. That’s a good idea for improvement.

it blocks you from walking off edges […] convenient suicide

Someone else mentioned it this time too! I think you’re both right, have seen other testers struggle with that. Will take away that “safety” “”“feature”””

the transition between tracks could need some work

Just a simple crossfade at the moment. Agree on the messy sound between tracks: planned future improvement will be a dynamic audio system that matches beats etc. (at the moment I’m just reusing tracks I wrote years ago and lost the source files.) I’ll change it to a full fadeout before the new track comes in for now.

the ice blocks could need some glint animation or something

Absolutely agree. All interactables need animation, really.

when you push a minecart or ice block a long way it’s a bit annoying how long you’re stuck in place

Yeah not sure how to fix this: if I let the player move people might think a solution is to “race” the moving item. Could make for some interesting new puzzle twists though.

some broken y-sorting in a few places

Yeah I’m dumb. Noticed but not enough time to fix before DD.

(1 edit) (+1)

Okay, I went for the secret area. Very based reward.


Noticed a few more things:

It would be nice for the turtle to teleport so you don't have to go around. On a related note, it'd also be nice if you could just walk onto it instead of having to interact.

This puzzle I don't think can be traversed a second time, which combined with the missing turtle results in a softlock.

I don't like how you can't move into the angled pieces when right next to them.


Congrats dude! Well deserved for all the feedback.

You’re right about all the points here too, added to the list!