I did everything that seemed obvious, gonna guess the rest of the map/book completion is hidden areas?

- the sound cutting in during your logo is odd, maybe wait for that until the title screen
- what's with the title change?
- gamepad didn't work for me, using a Dualsense on Linux. Is that intended?
- the movement sounds are a bit grating, not a fan, the sounds, animation and movement speed also seem weirdly out of sync
- I like how the ice trails fade out on death, gets a bit messy looking though. Maybe consider making specific tiles for it instead of just overlaying the graphics. Would look a lot nicer imo. They also persist on holes you pushed ice blocks into and then slid over

-at first I thought it's nice how it blocks you from walking off edges when they're right next to it but it kept blocking me from convenient suicide. There is the reset button of course, but just stepping into a hole feels better somehow. I think I mentioned this last time as well.
- music is great, no complaints here, but the transition between tracks could need some work. Going from the ice area into the mines sounds particularly bad
- some of the wall decorations animating all at the same time looks off, specifically the bats and lights in the first statue area
- the L O R E seemed a lot more coherent in the older demos but I guess that's just because this one skips a lot of stuff, also piecing it together seems to be the point
- the ice blocks could need some glint animation or something just to drive it home that they are interactable, similar to the breakable spikes
- the variety in mechanics is already great. I love how the ice blocks need to be used in unintuitive ways and the bait minecarts are evil, but not in a bad way
- when you push a minecart or ice block a long way it's a bit annoying how long you're stuck in place.
- some broken y-sorting in a few places

Overall I really enjoyed this. Looking forward to the next one and the completed game.



