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(+1)

"Show me your wares", "No" got me laughing.

Something's fishy is happening with resolution and windowed/fullscreen mode. I can easily decrease resolution but the window stays the same. It looks like some weird filter is being applied to muddy the graphics. I couln't start the game in fullscreen, exclusive fullscreen was just minimizing the game to the taskbar. 

I don't know why our main hero goes to the mines unarmed. I'd like to wander around the town and find a broken sword, shitty mace or anything really to at least go underequipped but with something in our hands. Last demo I played we had armory at the beginning with random swords and axes, I thought it was the standard but here I ahd to kill some goblins with bare hands. 

Dwarf, when he's locked in, can't let go - if he's aggro'd then he'll walk to the edge of the screen and back until he kills that one enemy he's fixated on. Anything else is beyond his interests, choosing different options aren't helping either.

Something is wrong with the scripting of the troll, I talked to him to let me pass for 1000 gold, and immediately after the dialog started again. This time talking about 1000 gold angered him, even though I had 1700+ on me (but after coming back to town it was actually decreased so it wasn't showing the value properly). I killed him in one hit. That didn't count though, both prisoners were asking me to kill it, even though he was laying dead on the ground. One portal to town and back and there he is, alive again. This time I went with straightforward murder option and after a short fight he was dead again. And people said he's not dead yet, again.  I even did another run from the beginning to the troll on the same save but it remained bugged.

I was unable to attack enemies once. I guess I was interrupted during the spell casting, after that the animation for attacking was played but no damage was dealt. I couldn't even break barrels. Recasting the spell fixed it though, it was lighting defense. 

I found the most peculiar bug, got me some two-handed amber staff and later on found a shortbow with +2 to all stats. I managed to put it to the left hand while still holding the staff. The damage stats have been overwritten but I could still attack with the staff. Shorty after I teleported back to town to have this bow stripped from my right hand only to have it permanently connected to my mouse pointer. On screen the pointer is invisible but I still can put other bow to the right hand, have old sword and enchanted bow at the same time on the mouse pointer and have damage overwritten by the bow even though I have the staff equipped. Crazy stuff :D Teleporting back to the mines got rid of the bow from the mouse pointer but it never came back to my inventory.  Such a nice weapon, lost forever...


At least two items were invisible, I think the first one was the magical shortbow, but somehow it lost its magical properties, the second was another amber staff. Also I guess it makes inventory limitless as I can pick stuff, it never runs out of space and I can't find it afterwards :P


Now the balancing. I personally think that maybe first dungeons are a little too long. I'd welcome some random events, as walking through the mines and killing goblins can get stale after a while. I don't like the fact that archers can snipe me from across the room that's like two lenghts of the screen. 

Wow you seem to have played it a lot since you unlocked lightning spellsl. Thanks for the commitment!

First off, the UI options (and the UI scaling for that matter) will be worked on next. The resolution settings are indeed just a factor for scaling the 3D viewport, hence the muddying when scaling to anything belo 1920x1080. I quickly put the settings part together some time ago and never went back to actually make it do what it actually should.

Balancing input is always appreciated. The dungeon size really seems too big and because of that the experience gain from killing monsters will probably need to be higher too. At least in the first level to get started.
Starting equipment is a more complex matter as i will need to figure out if there will be character creation paths that will determine your gear. If so, what else will it entail? Will it give you a starting skill? Just a skill tree? Or maybe i just put in a dialogue on arrival that will gift the player something. We will see..

That troll bug is actually bigger than you might think, because you didn't meet the troll! The shocking truth is, i attached the wrong data object to that miniboss... Great find!
Inventory bugs were not known, but anticipated (never build a tetris inventory, its hell!). Thank you for uncovering them too.

Thank again for the detailled feedback!