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This is a great concept.

I'll admit I found the main level a bit too challenging for me.  You have to get everything just right, and if you mess up the first 5 seconds of the run which is very easy to do, you cannot progress further and get stuck in a loop of spawn, mess up first movement, die, respawn.

With how quick it needs to be played to win, it might be a little less painful if there was a checkpoint system on the main level, or a separate countdown before the giant clock starts to chase/countdown.

Otherwise, for a first game this is a really good submission.

(+1)

Yeah, i knew it was too hard. Actually, most of my playtesters (my 3 friends) couldn't win it. But i really didin't want to add a checkpoint system, i kinda felt like it would ruin the fun of the 60 second game plan. Also, the first quarter of the game was heavily nerfed from the first draft, that part was hell, and its kinda fun seeing how is still too hard lmao. 
Thanks for playing it!

:3