Nice concept and presentation!
The only issue for me is that there seems to be cases where the enemy is simply impossible to kill by the time it reaches the end, even with optimal play.
Thanks for the feedback. There are 3 lanes on the bridge and each lane has the spike trap on the floor, plus xbows to hot the enemy. All the traps are in yellow color.
Not sure if it was conveyed properly, that the enemy will die in the fire eventually at the end. The player's goal is to make the enemies reach the end with as low health as possible for maximum pain to the enemy (basically, make them suffer more without easily killing them). You get extra pain points for doing this.
Oooooh! Now I get it. Sorry!
I was for some reason playing it with a tower defense mindset. As if the fire needed defending...
Meaning any enemy reaching the fire counted as a failure of mine for me.
I did understand that all the yellow things were activatable but even still there were times when you you couldn't kill the enemies before they reached the fire.
Which makes sense. Since you're not supposed to kill them...
I think it wasn't an issue of the game. I'm just stupid sometimes :D